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NoBanks Nearby // Ryan Hammer

Music Video · 2026 · 1 credit

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Category
Music Video

Made with
Runway

Released
2026

Views
5

ABOUT

An AI music video for my own track. The heavy one. Water cupped in trembling hands, a lone figure dwarfed by a brutalist tower, gold blades in a ring of light. Dread, shot beautifully. Directed, edited, and music by NoBanks Nearby. Generated in Runway, cut on my own beat-sync editing engine.


PROCESS

Dark Passenger took four days and thirteen EDL versions. It is the one I would poiDark Passenger is 9:16, 1080x1920, 24fps, cut on a librosa beat grid with storyboard sections declaring how many beats each shot holds and cuts landing on exact beat timestamps. Same engine as the rest of my videos, most of which go from first generation to shipped master inside a day. This one did not, and the reason is the reason I am showing it to you. Partway through the edit I found twenty three clips from a different music video of mine sitting in this project's shot pools under renamed files. Reused footage across two videos is the kind of thing almost nobody would ever catch, and it would have quietly made both videos worth less. So I did not just delete them and move on. I wrote a gate into the assembler: every clip is hashed, every hash is checked against a manifest of every clip used in every previous video, and the build refuses to run if there is a collision. When a render ships, that video's hashes are appended to the manifest. A scene belongs to exactly one video, forever, and that is now enforced by the tool instead of by my memory. The rebuil At version three I found twenty three clips from a different music video of mine sitting in this project's shot pools under renamed files. Reused footage across two videos is the kind of thing almost nobody would catch, and it would have quietly made both videos worth less. So I did not just delete them. I wrote a gate into the assembler: every clip is hashed, every hash is checked against a manifest of every clip used in every previous video, and the build refuses to run if there is a collision. After a render ships, that video's hashes are appended to the manifest. A scene belongs to exactly one video, forever, and that is now enforced by the tool instead of by my memory. The ten revisions after that were ordinary work: pacing, gaps, shot variety. I would rather ship on day four than ship something I would have to explain.

Credits

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